Monday, April 6, 2015
A Conundrum
Bigger scale models are more fun to paint. Smaller-scale models allow more movement, and are more fun to play.
28mm models are the standard for most wargames now; big enough to be interesting to paint, not so huge as to be completely ridiculous. (Like 54mm).
But, honestly, I think 28mm is borderline too large for a satisfying game of maneuver. I prefer the game play with 15mm or 10/6mm.
Ancients: Further Flanking refinements
I've been reviewing this situation again in my head:
On reflection, I think it will be too powerful if A and C get their full attacks in this set up. So I'm thinking that in such a combat, only the unit with the most frontage in contact with E should get its full attacks. The other two (A and C) should be able to contribute only half their dice.
In this scenario, attacks can be split.
Units would need to put at least half of their attacks towards the unit in front of them, with the largest contact. (A against D, B against E, C against F). They could then put half their attacks to any other unit, if they wished. (So A could attack D and E, B could attack D, E and F, and C could attack E or F).
On reflection, I think it will be too powerful if A and C get their full attacks in this set up. So I'm thinking that in such a combat, only the unit with the most frontage in contact with E should get its full attacks. The other two (A and C) should be able to contribute only half their dice.
In this scenario, attacks can be split.
Units would need to put at least half of their attacks towards the unit in front of them, with the largest contact. (A against D, B against E, C against F). They could then put half their attacks to any other unit, if they wished. (So A could attack D and E, B could attack D, E and F, and C could attack E or F).
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