All ranged weapons have:
- Range
- Rate of Fire
Weapons may also have the following common special characteristics:
- Massive. Massive weapons negate Toughness.
- Armor Piercing. Armor Piercing weapons negate Armor worn by infantry.
- High Explosive: High Explosive weapons negate Cover Saves.
- Anti-Tank: Anti-Tank weapons may damage Vehicles.
Special Characteristics have a rating. A big gun might be Massive 1. An even bigger one would be Massive 2. Etc.
Melee equipment grants:
- Rate of Attacks
- Anti-Tank: Anti-Tank weapons may damage Vehicles.
- Melee Defense. Increases the Save in Melee.
- Melee Offense. Decreases the Save in Melee.
- Massive. Massive weapons negate Toughness.
- Armor Piercing. Armor Piercing weapons negate Armor worn by infantry.
Geek Notes
Most models are going to have an RoF of 2. Machine-Guns will have a RoF of around 10.
The names are intended to be evocative; it is the game-mechanical effect that is important, not the name. So, for example, flame-throwers will have a High Explosive rating because they negate cover, even if they do not actually explode things.
A model's melee Rate of Attacks reflects the unit's doctrine, training and ammunition as much as the actual type of equipment carried. In close combat, dedicated shooting models will usually have 1 attack. Generalist elite units will have 2 attacks. Dedicated assault units will usually possess 3.
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