WWPD
WWPD
WWPD
WWPD
WWPD
WWPD
WWPD
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WWPD

Sunday, October 7, 2012

To-Hit with Vehicles

Shooting and Firefight

 Vehicles fire their weapons just like infantry, with following changes:
  • A Buttoned Vehicle (that is not also sealed) suffers a -1 Penalty to hit.
  • When they have moved in the previous Movement phase, they fire at their full Rate of Fire but suffer a -1 to-Hit.
  • Boom!
  • Certain Vehicles, depending on design, may only be able to fire a limited number of weapons each phase, or only be able to fire certain weapons when in a certain state.  For example, perhaps the Vehicle has only one crewman to fire both a machine-gun and a main gun, so the controlling player must choose which one to use.  Or perhaps the Vehicle mounts a machine-gun on the cupola ring which can only be fired if the vehicle is Unbuttoned.
Melee
A Vehicle may not charge into contact.  Nevertheless, a Vehicle has a limited chance to squash an infantry model attacking it:
  • For each infantry model within 2" of the Vehicle, the Vehicle's player rolls a die.  On a 5 or less, they are unharmed.  On a 6, the Vehicle grinds over them them, and they suffer a Massive 2, AP 1, Offensive 2 Hit.  

Geek Notes

The Vehicles described here are conventional tanks. Again, the assumption is that Vehicles are clunky tanks with limited vision - rather like WW2.  I'll have rules for things like hovercraft, walkers, zoomy fast vehicles, and other weirdness later.

I'm not happy with the Vehicle Melee rules.  I like the idea that it hits figures around it only on 1/6, but I think giving that hit characteristics may be excessively complex.  On the other hand, otherwise a tank might be able to run over giant robots or other things that should be immune.