WWPD
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WWPD
WWPD
WWPD
WWPD
WWPD
WWPD
WWPD

Wednesday, November 21, 2012

Conventions and Courtesy

Conventions and Courtesy

What follows are some conventions I've found work well over the years: 
  • Players may measure anything on the battlefield at any time. 
  • Players may declare their intent in any phase (particularly in movement).  The other player should respect this intent as best they can as the game progresses.  So for example, player might say, "I intend that this unit stay out of Firefight distance"when they are moving.  If you get to the Firefight phase, and it turns out one model is an inch over line, then player B should politely allow player A to move their model back so that it stays out of Firefight distance.  This rule is designed to prevent acrimony, not permit cheating.  If your opponent declares an intent that is clearly impossible, you should say so. 
  • Models may move a bit more or less than their movement distance if it is necessary for them to stand up properly on terrain, to avoid being knocked off the table, etc.  When they shoot or move, players should remember where they  "really" are for measuring distances.
  • If you can't agree on something, whether a tricky rule, or whether something's in range, then roll off.  Higher roller wins the argument.  Then, when the game is over, you can work out a dispassionate solution for next time.
  • Don't be a dick.  The WWPD rule always applies.
Geek Notes

One of the things I liked about Flames of War when I started playing was its emphasis on courtesy.  The intent rule and the pre-measuring rule eliminate most of the arguments common to many games.

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