Introduction
Here are a few sample Doctrines for my two playtest armies. I intend to try games with and without Doctrines. I have given the Free Cities army Doctrines that reflect the usages of its special troop types, and so it has more Doctrines than the more homogenous "normal" Colonist army. The Scutatores and the Venatores each have one Doctrine that's mostly useful when they are operating in pure formations of their own kind, and a second that they can use when operating in a mixed formation with other types.
All Doctrines activate on a 3+, and cost one Activation Point. Each Platoon leader and each Squad leader generates may use one Activation Point per turn.
The Colonists
Lieutenant Doctrines
Only the Lieutenant may use these Doctrines, activating them on a target friendly Squad within 12".
Rally
The target squad may immediately reroll a failed Leadership test.
Squad Doctrines
Any Squad leader may activate these Doctrines on his own squad. The Lieutenant may also activate these Doctrines on a target squad within 12".
Rapid Fire
Any model in the squad armed with a rifle may fire at RoF 3/1/1 until the end of the phase, provided the target is within 12".
Bayonet Drill
Any model in the squad armed with a rifle may attack at RoA 2 until the end of phase.
Suppressive Fire
Until the end of the phase, any weapon base in the squad armed with a machinegun gains the Suppressive 1 characteristic. However, the weapon loses its HE characteristic and all target cover-saves against it are made at a +1 bonus.
Target that Gun
Designate one enemy target model. Until the end of the phase, any weapon base in the squad armed with a mortar may reroll to-Hit rolls against that model.
The Free Cities
Triarch Doctrines
Only the Triarch may use these Doctrines, activating them on a target friendly Squad within 12".
Rally
The target squad may immediately reroll a failed Leadership test.
Squad Doctrines
Any Squad leader may activate these Doctrines on his own squad. The Triarch may also activate these Doctrines on a target squad within 12".
Hunters
Until the end of the phase, all models in the unit count as being Concealed. The majority of models in the squad must be Venatores at the time of activation.
Assassinate
Designate one enemy target model. Until the end of the phase, one squad Electrojavelin may reroll to-Hit rolls against that model.
Shield Wall
Until the end of the phase, all models in the unit gain +1 Armor. The majority of models in the squad must be Scutatores at the time of activation.
Protectors
Until the end of the phase, the controlling player may assign two hits to any Scutatores model in the unit before assigning one to any other model type.
Fusillade
Until the end of the phase, all blaster pikes gain the HE 1 characteristic.
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