My next task consists of revising my existing rules. I want to create a playable Tier One rules set, along with some tools for using any models or armies with it. Right now, there are several problem areas I'm contemplating:
- Suppression: I want something simpler than I have now, more like Force on Force and less like Flames of War. I think a unit will need to take a Leadership test every time it is fired upon and is wounded (whether it saves or not). I may make recovery from Suppression automatic after a turn to compensate.
- Firefight/Melee: I want to better integrating close-ranged shooting and melee. They are both (essentially) a form of Assault, and I want to simplify them and review the basic math.
Anyway, it's a bit of a slow month for posting, between my rules review, exam season, and
National Novel Writing Month.
|
Shoot them some more! |
No comments :
Post a Comment