Infantry has a coherence distance of 2" between models. Models in coherency distance of the leader or incoherency with a unit model in coherency distance with the leader are said to be in coherency. Models out of coherency must move into or directly towards coherency or remain stationary.
Standard Vehicles will move 12" per phase. Terrain will slow them to 6" per phase. Difficult Terrain requires a test on 2+ to avoid becoming Immobilized. Very Difficult Terrain will require a test on 4+ to avoid becoming Immobilized. Different types of Vehicles may move a different speeds.
Models may move at double speed, provided they do not come within Firefight distance (12") of an enemy model . Models that have moved at double speed suffer the following penalties till their next turn:
- May not shoot in the Shooting Phase.
- Count as Suppressed in the Firefight Phase.
- Suffer -2 to their Cover Saves.
The Movement phase is pretty boring, which is why I've waited so long to say anything about it. The movement distances and rules here are pretty standard for beer-and-pretzel war-games. Only a few points need comment:
First, I have rejected random movement distances, which seems to be the new way to add a little bit of uncertainty into games that allow pre-measuring. I just don't see the point -- Flames of War has fixed movement and pre-measuring, and I've never felt the need for more randomness when playing.
Second, I don't want terrain to slow the game down too much, so movement distances are pretty generous even in terrain.