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Sunday, July 14, 2013

Playest Thoughts

So here are some of my initial playtest thoughts:

  1. The games were pretty interesting, even without vehicles.  The Doctrine system works better than I had anticipated in creating choices and excitement.
  2. The game play is perhaps too much like Flames of War.  It is largely about a) whether you can Suppress your enemy and b) whether they recover from that Suppression on their following turn.  I dunno why that surprises me.  I designed it that way, after all.
  3. I may have made the defending armies a bit too small.  The Attacking forces seem to have a consistent advantage.  I may wish to add another platoon to the Colonist force, and another gun to the Free Cities, perhaps.  Finding the correct balance of forces will help me eventually point the army lists.
  4. I wonder if the LMGs should be required to retain coherency with their squad.  Just about every game, I held them back so they could fire at full RoF.  I could also reduce their range to 32", to encourage the player to advance them.
  5. The Scutatores are monsters in Melee, and pretty dang sturdy against shooting.



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